SUBSTRATE

Vite + TypeScript · Three.js scale-zoom · GSAP ScrollTrigger · Lenis · InstancedMesh network · adaptive DPR ladder

A Zoom Across Scale — one switch flips, and a scroll carries the visitor across nine orders of magnitude through five continuous scale stages: a single transistor gate (Origin), billions of transistors on a wafer (The Chip), a component breakdown and assembly (The Device), a planet of interconnected nodes (The Network), and the algorithms, ML models and analytics that ride on top (The Data). Three.js drives an infinite-zoom camera rig over an EffectComposer pass, GSAP ScrollTrigger + Lenis map scroll progress to a single continuous scale, InstancedMesh renders thousands of network nodes, and an adaptive DPR ladder steps render resolution down on weak GPUs to hold framerate. No backend — every scale's geometry is procedural and its copy is compiled into a static Vite build served from Vercel's CDN.

Generated 15 Jun 2026 · 17 files · 9 components · 3 flows

File Architecture

The full source tree as a layered graph — every file with its role, imports, exports and reverse dependencies.

System Design

Runtime topology across the five zones — client, edge, application, data and external services.

Flow Graph

The five most significant application flows, step by step — startup, auth, write, read and error recovery.

Technology

ComponentTechnologyVersionSource of Detection
Rendererthree (WebGLRenderer + EffectComposer)^0.166.1package.json
Motiongsap (ScrollTrigger)^3.12.5package.json
Smooth scrolllenis^1.1.13package.json
LanguageTypeScript (strict)^5.5.4package.json
Bundler / dev serverVite^5.4.11package.json
Procedural geometryInstancedMesh + custom GLSL (silicon / wafer / node glow)src/network.ts
Performanceadaptive DPR ladder (frame-timing driven)src/dpr.ts
HostingVercel static + SPA rewritesvercel.json