ENDLESS DRIVE — System Design
12 components · 15 links · 3 zones
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Legend
- Standard node
- External / inferred (dashed)
- Database / persistent store
- Load balancer / proxy
- Zone band (small-caps title)
- Link / dependency
- Data flow (dashed)
- Bidirectional (request/response)
Inferred components — evidence
- No backend — fully client-side; settings persist in localStorage.
- World is procedurally streamed from a seed — no level files; chunks spawn ahead and recycle behind to keep GPU memory bounded.