ENDLESS DRIVE — System Design

12 components · 15 links · 3 zones

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Legend
  • Standard node
  • External / inferred (dashed)
  • Database / persistent store
  • Load balancer / proxy
  • Zone band (small-caps title)
  • Link / dependency
  • Data flow (dashed)
  • Bidirectional (request/response)

Inferred components — evidence

  1. No backend — fully client-side; settings persist in localStorage.
  2. World is procedurally streamed from a seed — no level files; chunks spawn ahead and recycle behind to keep GPU memory bounded.